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Info[]

Plunder is when a player attacks another players castle.

If attacker wins, they get 10% of defenders current resources (lumber,stone,iron,copper) in their warehouse (temporary storage is not affected) and some honor.

If defender wins, they get some honor.

(a castle's "Triumph Arc/elf", "City Wall/human", and "Hell's Gate/undead" do NOT add stats to defender's units, this is a bug)

Both players will end up LOSING units if their formations actually battle - unlike arena.

Restrictions[]

Players can only plunder and be plundered when their avatar reaches level 10.

Attackers get a 10 minute cooldown before they can plunder again.

Attackers can only plunder a specific/same player 6 times a day.

Defenders get a 30 minute cool down before they can be attacked again.

Defenders can be attacked 12 times a day maximum. (Gbazzz: I've heard this is bugged, and allows you to be plundered beyond 12 times a day)

Free players can plunder 15 times a day. VIP players can plunder 20 times a day.

There is a 90 second timer when plunder is initiated to give defender time to deploy their units:

  • attacker can NOT take/do any action <click ANYWHERE> until plunder is over.
  • defender can do other actions, except when the "90/60/30 seconds" timer pops up for a few seconds.

You cannot attack any player more than ten levels below you.

You cannot attack any player more than ten levels above you.

Force Plunder Card[]

Force Plunder Card reads: "Use this card to increase twice the wild plunder limit".

You can use more then one force plunder card a day.

Does NOT reset plunder attack timer.

This card has several bugs tied to it, and it does not work as intended.

Supposed Effect: +2 to max daily plunder limit. Resets with daily reset at 0:00 server time (or after 24 hour, needs testing).

Actual Effect: +2 to max daily plunder limit, will decrease after a plunder. (Gbazzz: I've seen it go beyond daily reset and beyond 24 hours)(those a free player with 15/15 daily plunder limit, uses this card, it will then read 15/17; then if the player plunders, it will read 16/16... I've got it to go backwards to 18/17 once, and 17/16 a few times)

Card source(s):

Alliance "Battle awards" if alliance controls the city of Cave of Burning Snows, Whell of Fortune.

Honor Formula[]

Honor gained formula = ?

(post your level and other players level and who won and how much honor, so we can get formula down)

(attacker 28 vs def 33 win = 28 honor)

(attacker 31 vs def 34 win = 47 honor)

(attacker 32 vs def 34 win = 48 honor)

(attacker 35 vs def 29 win = 84 honor)

(attacker 36 win vs def 34 = 51 honor)

(attacker 38 vs def 36 win = 68 honor)

(attacker 38 win vs def 41 = 80 honor)

(attacker 38 win vs def 48 = 144 honor)

(attacker 39 win vs def 29 = 29 honor)

(attacker 39 win vs def 30 = 30 honor)

(attacker 39 win vs def 31 = 47 honor)

(attacker 39 win vs def 32 = 48 honor)

(attacker 39 win vs def 34 = 51 honor)

(attacker 39 win vs def 38 = 57 honor)

(attacker 39 win vs def 39 = 59 honor)

(attacker 39 win vs def 40 = 66 honor)

(attacker 39 win vs def 44 = 99 honor)

(attacker 39 win vs def 46 = 117 honor)

(attacker 39 win vs def 47 = 127 honor)

(attacker 39 win vs def 48 = 136 honor)

(attacker 39 win vs def 49 = 148 honor)

(attacker 40 win vs def 44 = 92 honor)

(attacker 41 win vs def 44 = 85 honor)

(attacker 41 win vs def 49 = 133 honor)

(attacker 50 win vs def 60 = 180 honor)

(attacker 69 win vs def 78 = 296 honor)

(attacker 69 win vs def 79 = 316 honor)

(attacker 70 win vs def 80 = 320 honor)

(attacker 71 win vs def 71 = 142 honor)

(attacker 71 win vs def 80 = 304 honor)

(attacker 71 win vs def 81 = 324 honor)

(attacker 72 win vs def 82 = 328 honor)

(attacker 73 win vs def 83 = 332 honor)

(attacker 74 win vs def 84 = 336 honor)

(attacker 75 win vs def 85 = 340 honor)

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