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The flow of battle dictates the direction in which units will attack. It changes based on the presence or absence of opposing units directly across from the attacking unit and alternates between left and right (from the attacking army's perspective), starting with the left if there are no units directly across from the attacking unit.

Formal DefinitionEdit

The definition refers to the battle grid, a feature that is active by default unless changed in the Options menu. A "column" refers to the path of spaces that the units of the attacking army look down. Go down the following list until until a condition is met:

  1. All units will attack opposing units in the same column.
  1. If there are no opposing units in the same column, they will attack the column to the left.
  2. If there are no opposing units in the column to the left, or if it does not exist, they will attack the column to the right.
  3. If there are no opposing units in the column to the right, or if it does not exist, they will attack the second column to the left.
  4. If there are no opposing units in the second column to the left, or if it does not exist, they will attack the second column to the right.
  5. If there are no opposing units in the second lane to the right, or if it does not exist, they will attack the third column to the left.
  6. If there are no opposing units in the third lane to the left, or if it does not exist, they will attack the third column to the right.

SignificanceEdit

  • "Mirror matches" require the attacker to be using a "Right" formation and the defender to be using a "Left" formation, or vice versa, unless both of the players are using the same formation that is not "Left" or "Right".
  • A battle between two players using the same "Right" or "Left" formation may favor either the attacker or the defender, depending on the bonuses of the formation, since the attacking direction of each unit is not mirrored.
    • The attacking army's units attack to the left of themselves first, but the defending army's units attack to the right of themselves first, according to the directions they face (attacker = up/right; defender = down/left).

ExamplesEdit

FoB I

The attacker can begin to attack a defending left feint formation's units that have raised attack, while the extra attack of the defender is focused on the attacker's units with increased dodge chance.

User-submitted images illustrate the flow of battle and how it may work to the 
FoB II

Defending units focus two lanes of damage on just one lane. The attacker's left feint gives that lane extra dodge chance.

advantage or disadvantage of a player.
FoB Diagram I

Diagram: How bad it is to use Right Guard as defense against Right Feint, or how good it is to use Right Feint to attack Right Guard.

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