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Overview[]

Resource boxes give 120,000 of resource

Chests provide: Bronze Treasure Chest IIISilver Treasure Chest IIIGolden Treasure Chest III

Monsters[]

Boneskin Crocodile
Boneskin Crocodile
Takes 20% less damage from Archers
Formation Type:  Left Feint
Formation Strength:  40000
Unit Type:  Infantry
Unit Level:  88
Army Size:  15000
Attack:  190
Defense:  450
Vitality:  690
Agility:  160
Accuracy:  1225
Unit Speed:  3
Units in group:  5000
Health Points:  3450000
Total Attack:  950000
Attack Speed:  310
Base Experience:  192000
Wandering Corpse
Wandering Corpse
Takes 20% less damage from Archers
Formation Type:  Right Hammerhead
Formation Strength:  40000
Unit Type:  Infantry
Unit Level:  88
Army Size:  18000
Attack:  190
Defense:  450
Vitality:  690
Agility:  160
Accuracy:  1225
Unit Speed:  3
Units in group:  6000
Health Points:  4140000
Total Attack:  1140000
Attack Speed:  310
Base Experience:  192000
Deadeye Imp
Deadeye Imp
Takes 20% less damage from Archers
Formation Type:  Right Guard
Formation Strength:  40000
Unit Type:  Infantry
Unit Level:  88
Army Size:  18000
Attack:  190
Defense:  450
Vitality:  690
Agility:  160
Accuracy:  1225
Unit Speed:  3
Units in group:  6000
Health Points:  4140000
Total Attack:  1140000
Attack Speed:  310
Base Experience:  192000
Tribal Lynx
Tribal Lynx
Deals 10% more damage to Flying
Formation Type:  Left Hammerhead
Formation Strength:  40000
Unit Type:  Cavalry
Unit Level:  88
Army Size:  12000
Attack:  450
Defense:  400
Vitality:  880
Agility:  190
Accuracy:  1225
Unit Speed:  4
Units in group:  4000
Health Points:  3520000
Total Attack:  1800000
Attack Speed:  390
Base Experience:  192000
Corrupted Accolyte
Corrupted Accolyte
Deals 10% more damage to Infantry
Formation Type:  Blitz Atack
Formation Strength:  40000
Unit Type:  Spellcaster
Unit Level:  88
Army Size:  18000
Attack:  320
Defense:  180
Vitality:  280
Agility:  145
Accuracy:  1225
Unit Speed:  1
Units in group:  6000
Health Points:  1680000
Total Attack:  1920000
Attack Speed:  195
Base Experience:  192000

Loot:

Bosses[]

Lizardking Asrael
Lizardking Asrael
Takes 20% less damage from Archers
Formation Type:  Right Feint
Formation Strength:  144000
Unit Type:  Infantry
Unit Level:  93
Army Size:  6
Attack:  900000
Defense:  960
Vitality:  5400000
Agility:  450
Accuracy:  4900
Unit Speed:  3
Units in group:  2
Health Points:  10800000
Total Attack:  1800000
Attack Speed:  600
Base Experience:  1800000
Lizardking Asrael
Formation: Right Feint
Strong against Right Hammerhead (+10% damage)
Cancels effects of Right Guard
Weak against Blitz Attack (5% damage)
Weak against Reinforced Flanks (5% damage)
Canceled by Left Hammerhead
Canceled by Left Guard
Infantry/Cavalry   Spellcaster Spellcaster
Infantry/Cavalry   Infantry Boss
Loot:


Morbidus Banebringer
Morbidus Banebringer
Deals 10% more damage to Spellcasters
Formation Type:  Left Guard
Formation Strength:  144000
Unit Type:  Flying
Unit Level:  93
Army Size:  6
Attack:  900000
Defense:  1040
Vitality:  5400000
Agility:  450
Accuracy:  4900
Unit Speed:  6
Units in group:  2
Health Points:  10800000
Total Attack:  1800000
Attack Speed:  750
Base Experience:  1800000
Morbidus Banebringer
Formation: Left Guard
Cancels effects of Left Hammerhead
Cancels effects of Right Feint
Weak against Right Hammerhead (+10% damage)
Canceled by Left Feint
  Spellcaster Spellcaster Spellcaster
  Infantry/Cavalry Infatry Boss
Loot:


Toxia Deathsting
Toxia Deathsting
Deals 10% more damage to Infantry
Formation Type:  Defensive Form
Formation Strength:  180000
Unit Type:  Spellcaster
Unit Level:  93
Army Size:  6
Attack:  1080000
Defense:  800
Vitality:  5400000
Agility:  450
Accuracy:  4900
Unit Speed:  4
Units in group:  2
Health Points:  10800000
Total Attack:  2160000
Attack Speed:  650
Base Experience:  6000000
Toxia Deathsting
Formation: Defensive Form
Strong against Reinforced Flanks (+5% damage)
Cancels effects of Blitz Attack
Weak against Offensive Wedge (+5% damage)
Spellcaster     Boss
Infantry/Cavalry Infantry/Cavalry Infantry/Cavalry Infantry/Cavalry

Loot:

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